However, while you can control some aspects of the recoil, there will be “a little bit of randomization that you can’t control,” says the developer. The recoil on weapons uses spray patterns and a kick-based system. After enough progress, you can call it in for some serious power (and perhaps to escape a tough situation). You also have Overkill weapons, which become available when completing objectives in a heist. The best part is that using a preset weapon will earn experience for its base, ensuring you’re always progressing. There are also preset weapons equipped with mods, which can be good if you need a specific weapon type but haven’t progressed enough. Players can still choose different sights, magazines and stocks for their guns, but to unlock them, you need to use the weapon and gain experience – the more experience earned, the more options become available. On top of higher challenges, armor and new enemies, it also has separate progression paths for each weapon, as outlined in a new developer diary. Though Payday 3 sticks very close to its predecessor’s heist-based gameplay, it’s making several changes to the formula to shake things up.
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